The jump from "symbols" to - I'm going to drop a line of demarcation here - "actual graphics" was brain-explodingly amazing. After seeing little people on your friend's TV screen instead of squares made it hard to ever go back to your suddenly lame Atari 2600 version of Combat at your own house and pretend to be satisfied. This ad for Synapse games shows what I mean.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5cYRXPakfEp_CKr3Lkk9ec8dBknK3DIaG5QGZ7D-VmwJt0mJrtUwEFWglRv-yQ7WSwiLTSA3x9mi9rPy8eJwj3rWOqb9t6TTK-xQ703xv8Si-OrBUHOw6wPIDCm2qwdHI9TJt7ycUndg/s640/Synapse1.jpg)
Yes, by the time the C64 appeared, the Atari 2600 was running much better software, thanks to Activision. But once one saw what the Commodore could do, you began to wish your dad was a stock broker douchebag so you could get one. Nothing else was close.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggyBb-BP7JXuBbdu9w_caGikIyy23F26FPY966p3VZ0JWUeqTsJ2a6wYcu78YnCWCZnX-DBxEmaKo1rinGwp7Sv971iYUxzuhcg3TQA_kmsPDqXzJ52ZNJnBtFOTgaJI6ADNubG6HOBks/s640/Synapse3.jpg)
Fort Apocalypse looks pretty damn good too, for 1983. It looks similar to Choplifter, which featured a lovingly animated helicopter that tilted perfectly as you swooped around rescuing little soldiers. This was a far cry from what had gone before, which was a square or worse yet, a flickery jumble of squares that game designers sheepishly hoped you would accept as a helicopter.
Protector II looks to be a pretty shameless copy of Defender, right down to the name. Plagiarism was rampant among PC game companies back then. I don't think copyright laws had caught up with the gaming industry just yet.
This generation of games reflects a certain point of maturity in the games industry. Games now needed to be produced by, at minimum, a two-person team, instead of just one programmer with no real art skills. A programmer needed to either be a part time artist or have an artist buddy help him out with his game. This looks like the beginning of specialization in gaming that still continues to this day. If you want a job at a game company now, "game artist" is a title that hardly exists. You are a concept artist, 2D animator, motion graphics artist, interface designer, 3D modeler, rigger, texture artist, or environment designer, etc. Often, companies will interview artists for a very specific role, not just "artist" I think the generation of games shown in this ad captures the point at which game companies had just begun to hire artists.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig6iX7Qgrmlib9eJm3iwIPi0o5kfDg3VOQDhZ_-3rCha5Q2x7EfJtvZW1wsSvJeTbvfTgQhV7Rnd-5iapF-YrU3q6gbu1Zpvb_7BU74MsIPkeWEBjJSQNacSXAdXtaWGgfksO6x0ryFx8/s400/Synapse4.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnyZPznliMB6XvwtCMd5Sx9AF9X27VknKtnJcJFh9pvkqDuVJ41-rghaIZWu1-_UAe-WpnskkcTDnzmvEkKHudulstM8cH7Nrm7N6TUK1NnX3OqVWBgW8AWSJ-TGA1y7obnZM_hrgBTLo/s400/Synapse2.jpg)
3 comments:
Video games never did anything for me. I remember being bored by Pong in like 28 seconds. My friend Ken had Adventure on the 2600 and I thought it was the stupidest thing I'd ever seen. He then moved on to Colecovision and all that other stuff and it never hit me as even remotely interesting.
Now, entire generations of game systems have passed me by without generating a moment's interest.
I guess it's because I went "outside" and "blew things up" with "fireworks."
Enlightening and entertaining, thanks! Very cool fact about the first Easter Egg.
I first played Adventure on a teletype terminal off a college computer mainframe. Just text, no graphics at all.
Okay now I feel really old. -- non mouse
Thanks for commenting, guys! I respect Craig's love of reality. It's my favorite place to spend my time, when I'm not being somewhere fictional.
Look up Warren Robinette. He's still alive and doing AMAZING things with artificial intelligence and stuff. He's one of my "people I'd like to have a beer with", along with Steve Woz and James May.
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